• solarvector@lemmy.zip
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    2 months ago

    It’s not about what players want, it’s about what they’ll buy, and bamboozling works way too often.

    • MeetInPotatoes@lemmy.ml
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      2 months ago

      Agreed, pre-orders are a thing after all…but it’s possible that it still works too often and also that gamers are becoming a bit more jaded about marketing. I don’t buy anything till the Metacritic and Steam reviews are out, and I only watch gameplay videos any more cause who cares about the cut scenes? I’m sure I’m not the only one. Consumers eventually learn their lessons but then a new crop of consumers comes up.

      Counterpoint: Call of Duty 27 should be out soon.

      • Woozythebear@lemmy.world
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        2 months ago

        Call of Duty is a good game tho… I personally don’t like it but there is a reason it’s so popular. Outside of Battlefield there really isn’t much else out there on the quality level of call of duty as far as arcade shooters go.

        Any other good quality shooters tend to be PC only and are a lot slower paced. Squad, hell let lose, escape from Tarkov are all great shooters but those games are very slow paced compared to call of duty.

        Halo is similar as is Destiny but those are in a fantasy setting and a lot of people like the realistic setting of call of duty.

  • teawrecks@sopuli.xyz
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    2 months ago

    I wouldn’t say that past generations wanted to be marketed to, it’s just that before the internet, marketing was the closest a customer could get to being spoken to by a brand.

    And at some point in the history of marketing, I think companies used to see it that way too, marketing was a means of communicating with potential customers what your product offered. But as capitalism progressed, and media outlets expanded (print, radio, film, TV, etc.), honesty was optimized out in favor of “bamboozleism”.

    It’s now easier than ever for a brand to have a direct, two-way conversation with their customers at any time, but marketers are still stuck in that 20th century mindset of “we just say whatever we want, and you just accept it”. The internet is in the process of popping that bubble.

  • Captain Aggravated@sh.itjust.works
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    2 months ago

    So…I’ve lost count of how many Mission Impossible movies they made. At some point between 2014 and 2016 I think they made one, because for hundreds of youtube videos in a row I was shown an ad that had this irritating song that went “Ready or not, here I come” in a really nasally voice? Apparently advertising a Mission Impossible movie.

    I have refused to watch any Mission Impossible movie, or any movie starring Tom Cruise made before or since, and to a degree the spy/action thriller/guy intensely running genre ever since. Because of how much they chose to irritate me about it.

    If part of your strategy is to beat me into submission, I’m going to avoid your entire market segment forever.

    Meanwhile a lot of my favorite games I never saw actual advertisements for, even if those ads existed. I learned about them from word of mouth, watching streamers/youtubers, or searching for “games like [game I enjoy]”

    I categorically rule out a lot of big business practices because the era when “Hey you could make a fun game about flying an X-Wing” is over and the era of “Our business strategy leverages marketable properties in a variety of monetization verticals” is coming to a middle. So I tend to buy from smaller studios or solo developers.

    • NoSpiritAnimal@lemmy.world
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      2 months ago

      Glorious American Capitalism. Enshittification is just a word for the financialization of everything. Finance Bros run the world, and they know you have another .0265٪ disposable income they can get to make their line go up another quarter.

  • SuperSaiyanSwag@lemmy.zip
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    2 months ago

    I was not a big fan of BG3 or even the divinity series, but I love Larian. Their products show clear passion for the budget they have, they don’t bad mouth other dev just to gain some brownie pts with gamers (CDPR) and their games are well supported.

      • SuperSaiyanSwag@lemmy.zip
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        2 months ago

        To me it just felt like divinity with higher budget. It has Proper cinematic cutscenes and different rules to the combat. I guess I just don’t like CRPGs, I never properly feel immersed in the world.

        • machiabelly [she/her]@hexbear.net
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          2 months ago

          Its weird because I loved dragon age origins and Pillars of eternity. I thought Wasteland 3 was ok.

          I think with D:OS 2 I was annoyed that I didn’t choose a premade character at the start, and that the storyline was just, become a god. I don’t find that kind of narrative compelling. I also didn’t like the fairytale lighthearted vibes. The world didn’t feel “meaty” somehow.

          • SuperSaiyanSwag@lemmy.zip
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            2 months ago

            You are giving me same vibes as myself, that meaty comment is spot-on. The game tell you that you’re traveling continents, but it never really feels like it, maybe we need a bit more imagination lol

            • CALIGVLA@lemmy.dbzer0.com
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              2 months ago

              The game has like four major maps, that’s why it feels tiny compared to your average CRPG that has dozens of smaller maps to create a sense of a big diverse world.