This is a shining example proving that games don’t need to die. Especially if you’re a company that is completely uninterested in pursuing an IP any further. When I read that they were going to post the server tools and a new client on itch I was over the moon.
Proletariat took the best approach possible with Spellbreak, whereas iron galaxy… Fuck them. The community was actively trying to reverse engineer Rumbleverse to get it running again and they shut it down. They also seem completely uninterested in bringing Rumbleverse back. (Thankfully there are still ways to self host it, it’s just not as clean as it could have been).
Whenever you hear someone say it would take too much effort to give the community tools, point them to Spellbreak. Hell It would be commendable even if the company didn’t give communities tools but didn’t actively shut down any revival projects.
Games are art and I’m sure plenty of devs that worked on these live service games would have loved to keep working on them, but their employer told them to stop. I’m sure there are plenty of devs that would love to see their game continue to live on, but their voice doesn’t matter because they aren’t the decision makers. So much time and manpower just thrown out the window.
Proletariat, thank you. You are one of the good ones.
This is a shining example proving that games don’t need to die. Especially if you’re a company that is completely uninterested in pursuing an IP any further. When I read that they were going to post the server tools and a new client on itch I was over the moon.
Proletariat took the best approach possible with Spellbreak, whereas iron galaxy… Fuck them. The community was actively trying to reverse engineer Rumbleverse to get it running again and they shut it down. They also seem completely uninterested in bringing Rumbleverse back. (Thankfully there are still ways to self host it, it’s just not as clean as it could have been).
Whenever you hear someone say it would take too much effort to give the community tools, point them to Spellbreak. Hell It would be commendable even if the company didn’t give communities tools but didn’t actively shut down any revival projects.
Games are art and I’m sure plenty of devs that worked on these live service games would have loved to keep working on them, but their employer told them to stop. I’m sure there are plenty of devs that would love to see their game continue to live on, but their voice doesn’t matter because they aren’t the decision makers. So much time and manpower just thrown out the window.
Proletariat, thank you. You are one of the good ones.