- cross-posted to:
- linux@lemmy.ml
- gaming@lemmy.ml
- linux@lemmy.ml
- cross-posted to:
- linux@lemmy.ml
- gaming@lemmy.ml
- linux@lemmy.ml
We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.
This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.
These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.
When people say “DRM,” they almost always mean the check when the game launches, not the one-time license check when you download a game. Whether they use their Steam platform or a webpage, I honestly don’t see much of a difference, provided you end up with a DRM-free product at the end.
But yes, technically Valve is verifying that you own the game, but it’s not really what is meant when the average person says “DRM.”