So, uh, Chinese Room. Think they’re the walking sim guys. Vibe looks different to the first one, less gothic punk and more succulent goth mommy. Not sure how I feel about it. Guess I’ll wait for vertical slices.
So, uh, Chinese Room. Think they’re the walking sim guys. Vibe looks different to the first one, less gothic punk and more succulent goth mommy. Not sure how I feel about it. Guess I’ll wait for vertical slices.
Not only the quality of the late game in the original. But I remember really liking how combat was only one option and you could talk your way through most situations if you wanted or use stealth or some other option. Until a certain point in the game and it was like I had built my character around this aspect and all of a sudden in the late missions combat was the only option and I was just getting slaughtered and giving up.
Yeah im sims seem to run into this problem a lot. Deus Ex (the latest one I think) had this too. Dishonored as well.