ShittyKopper [they/them]

I’m boring.

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  • 22 Comments
Joined 1 year ago
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Cake day: June 22nd, 2023

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  • GNOME’s stance on user customization has been “users can do whatever they feel like using 3rd party tools like Gradience or entirely custom CSS, but if you’re a distro maker then only use the Approved Ways™ to customize things”

    Now, I have zero clue if that solves anything (it very likely doesn’t), but it’s actually more than most people give them credit for.

    I’d say “go join in on the issue tracker and tell GNOME about this” but hearing from some people who tried that before you I’m not too hopeful that would do much of a difference. All I know is that complaining here isn’t going to solve anything.






  • Most of Beehaw’s blocks are “generic ActivityPub assholes”, which, before the Reddit migration, was really just the worst of the worst of Mastodon, Pleroma, Soapbox, and Miss/Calc/???Key instances, with the occasional PeerTube thrown in.

    They likely just imported one of the common blocklists and moved on with their lives, which really should be “how to secure your community 101” but most Lemmy admins haven’t seem to have gotten the memo yet.

    I’m patiently waiting for the day those assholes realize most of Lemmy is open ground for them to shit in, boy that’s gonna be a fun few days.



  • The thing about NixOS is that while using packages are easy, creating them are still really hard and/or undocumented.

    With most popular services already being packaged by people who know what they’re doing this isn’t that big of a deal, but when I want to try out something from Joe Schmoe’s GitHub (or worse, something I made myself) it is much easier for me to throw together a “good enough” Dockerfile and compose.yml together in barely a hour of work than to dig into Nixpkgs internals and wrestle with Nix’s syntax.






  • Definitely not Gentoo based, but if you can get by with their unique approach to basically everything, NixOS can be pretty interesting, in that while it is technically source based, binary caches are widely used to basically “pretend” to be a binary distro. And it does let you patch things shouid you want it (at the expense of recompiling everything that even slightly comes in contact with the patched package)

    There are some parts that are too “baked in” to change – requiring systemd, for instance – so that may be a dealbreaker for you.




  • Just leave the pirates be. People who’ll buy the game will buy the game regardless. Even the strongest DRM won’t get you more sales if people don’t want to buy the game. Piracy can also allow for word of mouth marketing though take that with quite a bit of salt as I don’t have the resources to back me up.

    The “free code, proprietary assets” model seems to be the best option so far, as far as I’m aware. Of course this raises the issue of scripts in assets, like Godot’s GDScript. Do you consider them code or assets? It’s up to you of course.