Proud anti-fascist & bird-person

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Zombiepirate@lemmy.worldtoMemes@lemmy.mlMalicious compliance
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    9 months ago

    Fun story:

    When Pope Paul III heard that Michelangelo had finished the top part of the wall and was removing scaffolding, he came immediately to see the progress. His reaction was to fall to his knees and pray. The Pope’s Master of Ceremonies, Biagio da Cesena, had also come to view The Last Judgement, and his reaction was to call it disgraceful! Da Cesena thought the multitude of nudes were sacrilegious, and he predicted that the wall would someday be destroyed.

    Pope Paul III was astonished and angry, and he said that he’d excommunicate anyone who touched the wall.

    Almost immediately, Michelangelo had an assistant stucco the lower right corner of the wall, and he painted da Cesena as Minos, the judge of Hades. Word got back to da Cesena and he demanded another visit, with the Pope in tow. Here, I quote from Irving Stone:

    “You see, Holy Father,” cried the Master of Ceremonies, “the report was true. Buonarroti has painted me into the fresco. With some kind of repulsive serpent for my genitalia.”

    “It’s a covering,” replied Michelangelo. “I knew you would not want to be portrayed wholly naked.”





  • I think I know why people who only comment the most repugnant shit always complain about being “censored:” they want everyone else to be as miserable as they are, so it enrages them when nobody wants to listen to their barely-coherent screeds.

    After all, what’s the fun in posting to 4Chan when they’re just another outrage baiter? Nobody there cares if they’re incivil, hateful, or childish so they can’t get the rise out of people that they crave. There are callous laughs to be had there, but it doesn’t feed the need.

    No, they have to go to places where they can spread their miserable loathing around and get any kind of attention for it. Anything for that hit of dopamine they get from angering the targets of their ire.




  • There is a story that ties the campaign together, mostly acted out through dialogue trees and (so far optional) mission objectives.

    The missions are tied together through control of the overworld map. For example, the first fortified position that you are supposed to take has some side quests tied to it that make it’s capture easier. One of these is to stop the fort from buying explosives from a vendor in the area. You can try to talk the vendor out of selling to the Legion or you can kill her; both accomplish the task.

    There are morale systems for friendly settlements, too. If you’re working to improve the local conditions, then your mine output is better.

    It’s pretty close to the mission/downtime mix from something like XCOM.