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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Steam is a ticking time bomb but mostly for the reason that you don’t own the games you purchase there and you can’t back them up (mostly) so when Steam decides to ban your account or just closes down, you lose all of your games forever.

    More people should push for DRM-free games with offline installers, like GOG and Itch offer.



  • It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time (“die”) solely due to the fact that it’s multiplayer.

    I can also still play UT2K4 with my friends, should I want to. I can’t do either of these with a “live service” game where there is no offline mode or self-hostable servers.

    Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won’t die when the developer dies (or abandons the game).



  • My point is that we need time and patience, not interfacing with Meta. Whether they use ActivityPub or something proprietary shouldn’t matter to us and I’m not convinced matters at all in this context.
    Meta already didn’t wait - they have Facebook, Instagram etc. There’s Twitter. We already exist in a space with big competitors, and somehow it works. Inviting them to our space sounds risky (risk of centralization, ads, bots, rage bait for engagement…).
    If our thing is better, more wholesome, with less ads and bots, it’s going to attract the people we want on our platform, regardless of whether or not we federate with Meta.
    Plus, as was already said, fediverse success should not be measured by how many people use it. If enough do to produce good content and engage with, that’s great on its own :) Small communities have benefits.