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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I believe you can change the scaling algorithm obs uses? Right click the source and go to “scale filter” is what Google is telling me, not at a computer right now. I think it defaults to bicubic which should be ok though? The switch does its own internal scaling a lot of the time and that can look pretty bad though, but unless you get into some serious shenanigans that’s basically baked in.



  • It is and it isn’t, those are pretty standard fixed wireless rates. It’s largely used in pretty rural areas where you wouldn’t be able to get fiber or cable or often even DSL. They compete against things like hughesnet that’s more expensive and has something like a 15gb data cap. Or starlink for $150 a month and $500 of equipment and the weight on your soul of giving Elon money.

    They often run wireless backhauls for tens of miles across multiple towers so bandwidth is pretty limited and setup and maintenance is somewhat specialized. Like yeah if you can get cable or fiber do that it’s way better. But when there’s no other option is not that bad all things considered.



  • Ok I have an amount of experience with basically everything going on here so here’s what you should do:

    First, find the listing and see if they have WiFi listed as an amenity. If they do great, you can complain to Airbnb as a last resort. If they don’t you can’t, which honestly probably isn’t going to change much unless they are turds.

    Second, do a few speed tests around the house, especially next to the other duplex unit. On the Airbnb app, send a screenshot of them and say something to the effect of “hey we noticed the Internet is slow, are you having issues too?”

    Either they never checked if the downstairs WiFi and there’s no signal, or there’s a problem with the Internet and they need to call the company. Both are pretty viable. Does your phone say 75% signal or -75db? -75db is not great, but 75% should be ok. If you get faster speeds near the other unit it’s likely their WiFi.

    The other option is they have issues too. Fixed wireless can run into issues when things change like radar frequencies. They can call the company and get it fixed pretty quick. Even if they aren’t paying for the faster speeds the ping shouldn’t be anywhere near 600ms. Like, I lived with wireless internet for a long while and it’s slow or shouldn’t be that painfully slow.

    Don’t just suffer through, often people don’t mention this kind of stuff and if the hosts aren’t on top of their tech they don’t know it’s an issue. There was an issue with the Wi-Fi firmware on a unit I do work for and the guests only mentioned it at the end of their month long stay. They should be willing to work with you especially if they advertise wifi but honestly probably even if they don’t. Like, just don’t be an ass about it and they’ll probably be pretty accommodating.



  • Thank you! My God, the amount of holier-than-thou “it’s your own fault” in this thread is mildly infuriating in and of itself. Auto save and versioning have been a thing in Word for at least 8 years, probably over a decade but that’s the first version mentioned in their docs, and I struggle to think much software I use regularly that doesn’t have some form of it. Hell, even the new Notepad on Windows keeps your changes when it’s accidentally closed.

    I like most open source software but this sort of attitude in the community and what seems like an absolute disdain for any UX concept from the past 20 years makes me very hesitant to recommend it almost anyone outside very specific technical circles.


  • fhqwgads@possumpat.iotoGaming@lemmy.mlLoop Hero - 🎴 Game Review
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    10 months ago

    Tldw: it’s boring and grindy. Honestly the video isn’t great.

    Since I played it when it was free from epic too:

    Its a game whose tediousness outstrips its interesting ideas way too quickly. There’s a loop that starts blank that the hero goes around, and the player builds the loop up over the course of a “mission” by placing things like mountains and plains and swamps. Some of these tiles spawn monsters, some help the hero, and some do both. It’s the most interesting thing in the game and also the most underdeveloped. Eventually after placing enough tiles a boss spawns and your “mission” is over and the hero goes back to camp. Technically you can keep going through loops but there’s really no point.

    Camp is made up of buildings that you build out of resources collected during the loop and serves as a sort of meta progression for the game. You build things and get new cards, classes, equipment and whatnot. They’re made of tiles but much larger and less visually distinct than the loop tiles - which is super annoying because much like the loop tiles layout is important but unlike the loop that you will place a million times, you only get one camp, so any mistakes are forever. Camp Tiles are built from resources gathered doing loops, so they feed into each other in a kind of rougelite way.

    The main problem with the game is that the systems are interesting but they have so much tedious stuff attached that the entire experience is bogged down. Take for instance equipment: the game gives you a stream of equipment that functionally can be different, it might buff attack speed, defense, all kinds of things. But the game gives you like hundreds of pieces of equipment per loop, and it’s all random so you wind up babysitting the equipment section of the screen all the time so that the hero doesn’t become underpowered and die, but you also can’t try for a “build” because any equipment you don’t use is slowly deleted. If you want attack speed the only thing you can do is pray to rngsus that it pops up consistently (spoiler, it won’t). Or the camp itself - eventually you unlock furniture for each house, there are a million different ones, and they’re all things like +1%hp Regen.

    But by far the grind gets the most real when you start looking at how many resources you need. Certain tiles grant certain resources that are given during the loop, which is a really good way to incentive players to not get stuck in a rut when building the loop - but the math is way off, and when failing to defeat the boss means that you lose 70% of anything gathered it just adds insult to injury. It’s supposed to be a push your luck thing, but you’re only allowed to leave once a loop and loops can be fairly long and … well like everything else in this game - random.

    It kinda feels like I’m just crapping on the game, but I actually think under the tedium there’s an interesting game here. The first time you find a tile interaction (of which there are far too few) is a little magical, and the plot is kind of interesting even though it’s the most overwrought sequel to the neverending story you’ll ever read. Like an annoying amount of Devolver games, this kinda feels like it would be a really good mobile game if it was somewhat streamlined.