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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.

    My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.

    Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.


    To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.

    I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was declarative user interface framework based on GTK though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).

    Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.




  • Huh, I’m using technology as an escape from woodworking. Lack of space/tools and a few times when I tried to do something the wood was too seasoned (last thing I tried was whittling hoping to do it in my room anytime and not have dust as an issue, cheap folding knife probably didn’t help)

    Well not fully true on the escape part, I just drop things really easy when I run into issues like that. Well that and I haven’t done anything noteworthy with technology or woodworking.


  • I just checked, apparently we have a ~16 gallon can (15 7/8ths*) and use 33gal bags. It doesn’t seem that much bigger (bc volume) but an overfilled bag will still have room in it when removed (it’s useful for last-minute additions on garbage day).

    I don’t know if you need to go this far, but maybe it is why they still fit the can properly with the not-expected-fit orientation like I described to prevent overfilling. 30gal might work, I guess it seems there isn’t much choice here though (otherwise I’d say try 5-10gal/~20% higher rather than double).

    *= Rubbermaid 3541, “Slim Jim” not cheap for plastic but we’ve had it for years so I’m not sure if it was that expensive when it was purchased





  • I know. They added some at one point and I installed an anti-CSD package, I’m also pretty sure they pulled back some of their plans because of backlash too.

    If they go full CSD I would probably need to find something else and probably just concede+just use the slimmest window theme there is rather than something frameless even (from what I’ve seen, other window theme systems are not as modular as xfwm which allows simply deleting the sides/bottom files etc).

    Someone could probably make this concept (frameless, minimal title bar, no title on maximized, no raise-on-focus, rolled-up windows, floating window buttons that are only on focused windows) into a simple window manager, probably not me any time soon though. And I’m not sure how easy that is on Wayland (I know options exist to make it easer–such as wlroots I think–though I don’t know how it’d compare to making something for X).




  • I was thinking similar, though I’m also still on X with nVidia and XFCE and am in a weird way* with programming.

    I have my own custom XFWM theme that is really minimal (12px title with 8px tall buttons with some being wider to compensate, somewhat outdated example) and I’d like to expand upon it (floating titles, inset window buttons, dynamic button width, media integration) but I’ve looked at examples and don’t understand enough to even get just a rectangle for a titlebar (though X I assume for something basic, X would probably still be the easiest).

    *= the only language that I’m interested in (due to it being easy in a style I like while still having performance/capability/flexibility etc) is not popular, and worse is I have lost a bit of hope/confidence in its future (as well as its bus factor reducing further because the person who made the package manager+installer and a book walked away) so I still haven’t really done much with it.


  • If it served no purpose then it wouldn’t be done. Companies don’t throw resources around for no reason

    I’m guessing the point is that it’s diminishing returns and maybe a solution looking for a problem. Like how companies often spend a bunch of money/resources on special effects just for the spectacle of it. Just because they spent all that money doesn’t mean it is worthy of doing so in the first place.

    Their point on sales is similar, it’s not that they’re selling something but that they’re selling something that people don’t need. Like fast fashion, it’s manipulation and the only purpose is money. You can look good without following a trend, and looking good (or status) should not be the only point of purchasing something anyway.


  • insomniac_lemon@kbin.socialtoMemes@lemmy.ml"gaming is dead"
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    10 months ago

    I said free, fullstop. Meaning gratis. No microtransactions or even ads (if I can help it… kinda hard to find on Android, though I can ignore mobile/just use fdroid), so that’s not the issue either. Also I typically don’t play multiplayer games.

    I often skip over of anything that calls itself a demo or shouts “Check out my new Steam game/crowdf-” etc before I know much else about it.



  • I think it should be at least somewhat personal, so a bit more difficult to have something interesting I suppose. Especially with restrictions, at least on Kbin I think with the avatar it’s 500x500 (but usually downscaled to 100x100) and for profile background it’s 1500x500 (and then that gets zoomed in a tiny bit for whatever reason).

    Also relevant to the linked SVG, I’d be more inclined to create something better if live-rendered SVGs were possible here (but you can’t upload them and even the linked one doesn’t get a thumbnail). For instance my avatar was made in inkscape (though I’m not good at using it and I’d prefer a polygon workflow, like this animated eye that I made using Godot).