• Flying Squid@lemmy.world
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    6 months ago

    If video games are only art, they cannot treat clinical depression.

    The very fact that there is evidence that they do means that science can be used to determine in what ways they do and design games around methods based on those ways.

    That might involve things like MRIs studies involving playing various games to see what and how the brain of someone with depression reacts to various game conditions and then designing a game which is informed by those MRI results.

    Of course you need artists involved in making games. But that doesn’t mean artists must make games with no assistance from anyone anywhere else. Educational professionals are involved in educational games all the time. And they often educate. Why would getting psychologists involved in mental health games be any different?

    • dumpsterlid@lemmy.world
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      6 months ago

      If video games are only art, they cannot treat clinical depression.

      Wow…

      This is the same boring argument people make about music theory being so incredibly important to making music that impacts people and yet music theory can only attempt to describe why something worked, it can never provide blueprints for inspiring art that actually changes people.

      This is ultimately the problem with scientific thinking applied to art, science can only ever value what it can measure and the first thing any artist will tell you about making art is that literally every part of the process matters to the end product. Scientists, going into this process with the objective of creating something that will create a specific measurable effect are always going to butcher the whole thing, because they aren’t trained to listen to their subconscious and intuition in the design of subtle elements that don’t seem relevant to the metrics that matter.

      And seriously…. are you honestly making the claim that art made for arts sake cannot help patients treat their clinical depression? Hahahahahaha just ask all the depressed healthcare professionals being brutally exploited and ground down by a for-profit healthcare system what they do after work to help recover their mental health, they binge tv shows made by artists (or play video games :) ).