• EmoDuck@sh.itjust.works
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      3 months ago

      Silly, over the top gore is a core part of Fallout. Every game after two has a perk called “Bloody Mess” that increases the chance of enemies just turning into a pile of flesh when killed

        • Cowbee@lemmy.ml
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          3 months ago

          It’s a nod to Bloody Mess the Trait, which allowed critical-specific overkills to happen even for normal kills.

          • Madison420@lemmy.world
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            3 months ago

            Sorta yeah, but critical kill even without the trait would leave and exploded body by chance.

            Silly, over the top gore is a core part of Fallout.

            That’s what I’m replying to, fallout has always been bloody and explosive gore is just part of the base game no traits.

            • Cowbee@lemmy.ml
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              3 months ago

              Yes, but the trait Bloody Mess literally was in the first games, it was just translated into a Perk for 3 when they got rid of traits. It isn’t a reference to 1 and 2 being gorey, it’s a literal named continuation of the Bloody Mess trait in perk form.

              • Madison420@lemmy.world
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                3 months ago

                As far as I recall there is no dismemberment on crit without flavor text or special weapon on 3+ unless you had bloody mess, on f1-2 is was a lower chance than with the trait but still possible.

                But again my point is that its always been gorey more so if you make the correct choices.

                • Cowbee@lemmy.ml
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                  3 months ago

                  I just think it’s a bit silly to say that, it’s like saying Stimpaks are a reference to Fallout 1 and 2 having health points, and not a literal carryover from 1 and 2.