Apple Vision Pro launched at WWDC over a week ago and they showed a lot of clips of normal people wearing it doing (relatively) normal things, like cooking, watching movies, even working at the office.
One clip that really intrigued me was the one where a father was recording his kids in 3D through his Vision Pro. To me, this seemed off at first since to other people, it may not look like you’re present in the moment. But after thinking about it for a while, isn’t it the same as just wearing sunglasses, if not better? Sunglasses block your eyes, but Vision Pro would show your eyes to the outside world.
So I guess the question is, will Apple Vision Pro and subsequent products become widely socially acceptable one day?
AR/VR intended for use in public spaces will never take off for as long as the user has to strap an expensive and bulky headset to their face. Things will get interesting once we work out how to get that into the form factor of a pair of regular glasses and bring the price down to under half what Apple is asking now.
Not sure. Their only shown use case in a public space was filming a video with their spatial audio and depth aware camera. Wearing a headset for that is IMO not weirder than holding a camcorder, which also was a thing for some time.
I suppose time will tell, it was weird to take photos on a smartphone once upon a time. It’s just been a big stumbling block that no one has really been able to surmount so far and I don’t think Apple is going to do it with their ski goggles. I suppose what Apple has going for them this time around that Google Glass (for example, I know it’s not really the same thing) didn’t is that we’re all a lot more used to cameras being pointed everywhere than we were in 2012.
I’m pretty sure I’ll be getting one, but then again I’m an iOS developer and will likely be playing around with developing apps for it.
I can definitely see myself using this in the (home) office and around the house. Purely for productivity this looks like it’ll be amazing
I am really, really looking forward to AR in general, and I like to think of myself as a proponent and early adopter of new tech.
That being said, I don’t think we’ll see this gen of Vision take off. In fact, I’m kind of surprised at Apple for even releasing anything. They usually swoop in on newly established tech, do it better, then claim they invented it. Maybe that’s what they’re doing here, but it still feels too early. Until the gear is the size of large-frame sunglasses, I don’t think it’ll be adopted by the masses. Maybe their relegation of this product to the livingroom and workspace will help to prove me wrong.
a father was recording his kids in 3D through his Vision Pro
Didn’t Black Mirror have an episode on this? Having the tech being used in day to day seems a little dystopian to me.
doubtful, its neither a good AR device or a good VR device. They tried too hard to walk the middle of the road and ended up sacrificing the adavantages of both, this will be discovered over time.
You’ll know its falling apart when you start seeing or hearing about either DiY or products around adding VR sensors to your room so your motion and posture can be transmitted accurately. Or when someone almost dies trying to walk down the street with this thing.
Also still way too big and ugly for a mass market wearable. People don’t want these, hollywood does.
Why do you think it’s neither a good AR nor a good VR device? Have you tried it, what advantages have they sacrificed specifically? Pretty much everyone who got their hands on one to try them out was pretty blown away by the product itself. At this point the price is the main inhibitor, obviously.
AR you are meant to walk around, the tech comes from the wearable computing industry and its primary usecase has been industry and manufacturing with a secondary usecase for design. One of the key parts of augmenting reality is the ability to interact with that reality. Those soft bumpers that let it become so dark and VR like will kill your vision making it not possible to safely walk very far in them (stay in your home!)
For VR, one of the BIG use cases everyone harps about is telepresence. this won’t work as they hope as AR systems have sensors mounted on your head, the sensors can only see some of your body and wont be able to track your movements in detail. This will become a bigger issue with VR games where if they require good motion detection you are back to spending an extra 1k USD on motion sensors to place around your room.
functionally the use cases for AR im seeing advertised are novelty at best, Im not seeing a use case to keep goggles on my head so i can have 4x 720-1080p windows floating in front of me when I can, for the same price, have 4x 4k monitors. Im sure they will develop software more suited to the use, though the AR applications are going to be limited in scope due to being stuck in movement.
finally size is still a problem, both the hololense and the avp are large, heavy and cumbersome, even with the newer sleek desgins. This is a market segment waiting to get trashed by simple projectors and the same motion sensors used for VR. Kinects problem was cost and usability, motion detection was actually fixed prior to the production going under and laser projection tooling just gets more impressive every year.
I don’t expect giant goggles to become vogue.
I can’t imagine it’ll be all that widespread at $3500 dollars.
I can’t imagine the Vision Pro will stay $3500. I fully expect them to release Apple Vision (non pro) for a significantly cheaper price down the line. That product will most likely see more adoption.