Some IT guy, IDK.

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Joined 1 year ago
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Cake day: June 5th, 2023

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  • I’d bet that channel “members” don’t get ads for that channel regardless of premium status.

    IMO, Google made premium, almost nobody bought it. So they went after adblockers, hoping that people would get premium to get rid of the ads. People most just Adblock harder.

    While this is happening, one exec is peering over the fence at twitch. Where they only way to get away from ads without a pretty good Adblock, is to subscribe to the individual creator.

    So they make “memberships” to channels a thing.

    Almost nobody buys that either. So they go… What if, even if someone is premium, we give them ads, unless they’re a channel member.

    Genius.

    Paying to block ads per creator/channel/whatever, is a special level of bullshit that twitch has always had.

    The system is working as expected. The companies are trying to find the best way to extract the most value from you using their platform.





  • I don’t mean to, I wasn’t exactly looking at a comprehensive list of steam features when I wrote that. I’m sure I missed several of steam’s very good features from what I listed.

    My main point was, and still is, that the core thing that made steam stand out, has more or less stayed the same throughout its existence. You log in, buy, download, and launch games right from one really easy to use program, it manages all the particulars about product keys and saves, etc. So you can focus on playing the game rather than trying to get the game running.

    There’s a ton of other really good features that steam and valve in general have introduced, and I’m not trying to diminish the impact of those things.

    While other games stores are pulling crap like exclusives to their platform, and requiring dumb shit like invasive spyware “anti-cheating” rootkits, steam has kept the basic formula the same, and doesn’t restrict any major publisher from deploying something on their platform. Other developers will still delay making their games available on steam for one reason or another, but steam has been fairly neutral in what’s published.

    I am aware of some exceptions, so I’m not going to say it’s entirely universal that anyone can publish anything to steam, but it’s fairly rare that steam is preventing a game from being available on the platform.

    That core purpose of steam has always been good. All the other stuff is almost always also good, but the core purpose of having steam installed is the same, or better then, when steam was first released.


  • The biggest thing that valve did that kept them in everyone’s good graces is that steam’s core functionality hasn’t had any major changes in years. Dare I say, more than a decade.

    It’s a platform where you buy games, download them, and play them.

    In the early days you still had to deal with all the bullshit, including third party launcher installs and crap to get things going, and over time, valve simplified all of that, making it easier than ever to take advantage of the core function of steam: buying, downloading, and playing games.

    Literally the only improvement I can absolutely, positively credit them for, is making that entire process, easier, simpler, and quicker, than ever.

    Sure, you can chat to people, track achievements, comment on your profile, comment on your friends profiles, buy and sell cosmetics on the market thing, even voice chat and I think they have a way you can stream your game to friends… Not sure on that last one.

    It’s like Facebook, FB marketplace, FB messenger, discord, Twitter… And a bunch of other services, all huddled together to make a bastard child with the entire PC video game industry… That’s steam.

    But the core mechanic that was always the main reason why steam was great, remains the same.






  • Yes and no.

    Modern HTTPS connections send the URL you are connecting to in the initial hello, so the remote webserver knows what security certificate to use when you connect. A lot of web servers host multiple sites, especially for smaller webpages, and so it doesn’t assume that since you connected to that specific webserver, that you’re connecting to the site that the webserver is hosting, even if it’s only hosting a single site.

    This can leak the data to anyone sniffing the traffic.

    You can also determine some traffic by IP address, this is for larger web services like Facebook, youtube and other sites of similar size. They load balance groups of IPs for their traffic, all are serving the same data. So if you connect to an IP that’s owned by Facebook, for example, then your actions can be easily derived.

    Since the connection is still secured by TLS, the content can’t be deciphered, but the location you are going to absolutely can.

    It really depends on a lot of factors.


  • All ISPs are legally obligated to forward that shit to you. The alerts are not from spectrum, they’re just relaying the information.

    Right now, copyright owners do not have legal permission to find out who you are directly without a court order. They would only seek that information if they were planning to file a lawsuit.

    Media companies know, from the Napster incident, that such actions can backfire stupendously. It’s rare that they even bother anymore. I can go into detail on why, but I’ll leave it out for brevity.

    So they send the notice to your ISP, who is legally obligated to match the information on the notice to the subscriber and forward the notice to you.

    For many, this goes to an ISP provided mailbox, which most people ignore the existence of it. Clearly spectrum operates differently.

    The notices are from copyright holders who have no idea who you are, and can’t determine that information unless they intend to sue you. So those can be, for the most part, ignored.

    It’s not your ISPs fault that you got those. They couldn’t give a shit less about what you do on their service, or what you download. They just want you to pay your bill every month and keep the gravy train rolling.


  • I’m also a remote guy and I see both sides as well.

    The critical assumption you’ve made in this example is that a large majority will choose to be remote, so there won’t be anyone in the office for the in-office people to work with.

    I don’t believe that’s as much of a problem as you seem to imply it will be. The problem with the argument is that it’s all assumption and opinion based. To my understanding, there hasn’t been any reliable data produced on what percentage of the population wants in-office and/or remote to be permanent.

    Relative to that, you’d also have to take into consideration for populated the company is, and how many people would actually be in the office, before making a determination whether it would be a ghost town or not.

    Additionally to that, not everyone wants in-office work for the social aspects of it. Some people’s home life is too chaotic so they prefer in-office, to separate themselves from the chaos of home, and focus on work. It’s not a desire to connect that drives them to the office (pun might be intended here), but rather a lack of outside distraction from their home life while they try to “earn a living”.

    There’s also the consideration of who is at home all the time. A homebody spouse, such as a stay-at-home mom/dad, may appreciate having space from their spouse to get things done, as they appreciate the space away. Having such separations can be very healthy and beneficial for relationships, which can also play a role IMO.

    The fact is, not everyone is doing it as a social and/or company culture thing. The percentages of people who want it for company culture vs the people who want to for personal reasons, is also an unknown metric.

    So in all, at present, we don’t know how many overall people want remote/in-office work, and we don’t know what their motivations for making that choice are. Without that data, it’s difficult to make a value proposition about a decision.

    Company owners don’t really care about the metrics, since, during COVID and mandatory isolation, everyone was WFH, and productivity was overall increased. Whether that was because people now had 24/7 access to their work systems, or because people were overall happier about it in average, and were simply more productive due to that, is anyone’s guess.

    I appreciate the comment, but there’s a lot more in play than simply socializing and company culture.


  • I’m not new in my career, when I started, my training was a couple of days on a full-day teams call with my direct manager, where he showed me the ropes of how we do what we do with the tools we have.

    I think it was 3 or 4 days for me, until I had grasped enough of the basics to properly adapt to their way of doing things.

    Within a week or so, I was pretty much up to speed. Like with any job, there’s specifics that I learned as I went, but I got the broad strokes during the first week.

    I imagine anyone that’s green will need more mentorship that I did. I’m fairly senior in my position, so many times I’m on the other side of mentorship. It’s been a while since I’ve been green.


  • My work does a weekly “meeting” that’s specifically just a hangout for everyone in the company, just to hang out and talk about whatever.

    It’s like a social hour every week, so we can get to know the boss and eachother.

    I’ve worked at the place less than a year and there’s been two in person social events so far with everyone, and at least three with my team additional to that.

    The culture of the company is clearly important for them, and I’m happy about it. They do what’s needed, and losing an hour of productivity every week isn’t as important as giving everyone the opportunity to connect with eachother.


  • I was informed by Google music, when they shut that down and forced everyone on Yt music, that all my uploaded data would be erased.

    I downloaded it all and sorted it into my personal music on my PC.

    May I ask what app you’re using there? I don’t see that on Yt music on Android… At least, I can’t find it if it’s there. Maybe I’m blind.

    I’ll have to look into this. I appreciate the heads up. There’s a few things I’d like to put on my library if I can.


  • MystikIncarnate@lemmy.catoTechnology@lemmy.world*Permanently Deleted*
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    2 months ago

    Yt music for me because I needed more Google drive storage. I just couldn’t get around it anymore and had to get more (long story explained elsewhere). Anyways… The recommendations are generally trash but it’s free and ad-free with my Google one thing, which I share with my family, so there’s like four or five of us getting it for the cost of one subscription. It’s one of the lowest tier subscriptions too.

    I also know the Plex/radarr gambit, and it’s been wild to say the least.

    I swear that if there was a unified online video platform, the same way that music is distributed, where it doesn’t matter if you’re on Disney+, Hulu, Amazon Prime video, Netflix, Paramount+, whatever, you just get all the content regardless of platform and the platforms are affordable, then I’d turn all that shit off. It’s not worth the headache.

    Music companies are fighting with very little piracy as a result of their openness with people like YouTube music, Amazon music, Spotify, Apple music, etc… Specifically because no matter which one you get, you have pretty much all the music ever. It’s packaged slightly differently per service, but it’s all there. Sure, it still happens, but it’s pretty rare IMO. I hear more and more stories like yours so over, and very few where anyone feels the need to start warehousing music data.

    There will always be a market for high fidelity/physical music, and there will always be a few that want their own copies of the music to have, and some of those may get that through piracy, but the fact is, it’s way down from the days of Napster, when just about everyone was doing it.

    I’ve long thought that the video media companies should take a page from the music industry and just open up the licensing, but they’ve gone the other way on it. IDK. Seems dumb.

    They’re still fighting with piracy and shit, so…


  • I did/do. I share gdrive stuff with friends and family for all sorts of reasons, bluntly, I don’t trust most cloud storage providers, and I certainly don’t trust them any more than I trust the big G… Not saying that the big G is without flaws, but I haven’t seen any major data breaches from them that were handled poorly, unlike a lot of other providers. Meanwhile, they’re one of the biggest online entities, making them prone to getting attacked.

    As far as security of my data from bad actors on the internet, the big G seems to have it where it counts for security…

    There’s obvious problems with them willingly sharing data to other organizations, but that’s a risk regardless of who you give your data to.

    And please don’t start with the self hosted stuff. I can’t even begin to describe how tired I am with trying to get people to use anything that’s didn’t ship pre-installed on their phone. I have a handful of friends that could navigate a FOSS file sharing system, and a large number more that would need to have their hands held through the whole process every time they accessed it, which bluntly, I don’t have time for.

    Plus, everyone in my circles already has a Google account for one reason or another, so they already have some idea how to use it, and access controls are made easy by that fact. I really don’t want to have to set each of them up with an account and guide them through the process of accessing it and everything. They are used to Google drive at this point and I’m not going to change that, since it took so much damned effort to get to a point where it’s actually functional for everyone.

    I get stuff like spreadsheets shared with family where they can input stuff like their bills and stuff (for tracking payments and trends), and sharing pictures and video, to keeping backups of important files. I can build a FOSS file depot for that, but once I move everyone over to it, I need to spend even more making it redundant with offsite backups and shit…

    I’d rather pay the $5/mo and just not worry about it. I’m on one of the lowest “Google one” plans and I don’t see a reason to upgrade or change what I’m doing. I work in IT, I manage enough already, both for my work, myself and for my family. I don’t want to add to that burden because “big G bad”.

    Most of the people around me have long ago given all their data to Google, Meta, Twitter, tiktok, etc (or some combination of those). I don’t think they care about having more data in the “cloud”.

    Plus, I can share my Google one benefits like YouTube premium, and YouTube music, with my family, so individually it works out to maybe a bit more than a dollar each per month. It’s truly not a bad deal.


  • That’s the only pinch as far as I can tell. Some of the people who prefer face-to-face communication, are the bosses. So they force everyone into return to office for their own comfort/convenience/preference…

    Those that prefer WFH be damned I guess.

    The problem is, you can’t really say no to the boss, you either comply, or find a new job. Not everyone is in a position where they can quickly/easily find a new job that suits them better.

    In my experience, the highly skilled long-tenured staff tend to lean towards WFH, but it’s not an absolute. Plenty of skilled people who prefer in-office work… My point is that a disproportionate number of long-tenured workers are finding new jobs when RTO policies are put in place. There’s a lot of highly skilled workers in the market looking for WFH positions. Easy pickings for anyone wanting to hire for remote jobs.

    Obviously a lot of the people who prefer in-office aren’t really looking for anything right now, so the job market is kind of crazy. WFH jobs are snapped up and in-office jobs are posted for weeks or months… Simply by allowing people to WFH, a company can pick up some highly skilled talent pretty easily.

    As an aside, WFH has saved me upwards of $5k/yr on gas, parking, wasted time on the road, maintenance on my vehicle… It’s quite remarkable.