Personally, it’s Faith from Farcry 5 for me. Uninteresting dialog that can be summed up to “I was bullied once” and that’s it. Literally every other character is so much more interesting. Jacob gives you a sequence where you run through a gulag which he then uses against you, John tries to kill you and is openly hateful towards you plus is a character you get to interact with, and Joseph is a lunatic who was right.

  • drz@lemmy.ca
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    11 months ago

    Do you go to the cloud district often? Oh what am I talking about, of course you don’t!

    • Helix 🧬@feddit.de
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      11 months ago

      Naaaaw, I love him! He’s just a misunderstood ADHD robot without friends. Cut him some slack!

      Did you play his sidequest with getting people to come to his birthday party in Borderlands 2?

      I actually named my home server claptrap. My desktop is chappie (from the movie of the same name, with another anthro robot).

      • theskyisfalling@lemmy.dbzer0.com
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        11 months ago

        I did, I played all the borderlands until the third (which I just couldn’t put up with) multiple times and he just annoyed the piss out of me constantly xD

      • bionicjoey@lemmy.ca
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        11 months ago

        Wdym “another”? Claptrap isn’t an anthro robot lol. He’s a trash can with feet for hands (and I love him)

    • restingboredface@sh.itjust.works
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      10 months ago

      I agree, but I do think that is kind of the point with him.

      I do not get every other character’s willingness to overlook it and treat him like just another quirky member of the gang. I mean, Tanisha has no social skills but she’s at least clever and has some clear utility to the Raiders.

  • karashta@kbin.social
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    11 months ago

    Navi from Ocarina of Time.

    Literally the Clippy of Zelda.

    “Hey! Listen!”

    How about shut the fuck up you stupid firefly from hell?

    • MajorasMaskForever@lemmy.world
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      11 months ago

      Whenever I replay OOT I never have a problem with Navi. She rarely hard interrupts, usually just a short tone and flashing C button that goes away after a few seconds. The voice lines only trigger if you press the button to call her, in most cases the hints she gives are genuinely helpful, and stays out of your way for the vast majority of the game.

      Fi from skyward sword though… Far worse because she does interrupt gameplay, often repeats what the last dialogue box just fucking told you, and takes several dialogue boxes to tell you what Navi would have taken one to do. I’m glad they significantly overhauled her interactions in the HD release but I’m still going to be hesitant to play that game again

      • icermiga@lemmy.today
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        11 months ago

        Yeah Navi is much less intrusive than people remember, she was really well done. And yeah Navi is concise and has a little personality whereas Fi is rambling and repetitive and just completely emotionless (yeah I know lacking emotion was intentional but that doesn’t make it enjoyable)

      • CrayonRosary@lemmy.world
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        10 months ago

        Zelda’s ghost in Spirit Tracks is even worse. She explains logic that a 5 year old could figure out. “Now we should go over there and do the obvious thing! I’m going to explain this over several sentences making you wait and click through them all!”

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    11 months ago

    What?? Faith might be the only interesting character in the whole FC series. I don’t think you understand the character’s backstory at all, TBH. The original Faith was the Seeds’ sister who died young, so the brothers kidnap young women in the cult, drug them (I forget what the name of the drug is in the game), and convince them that they’re Faith Seed. Eventually that woman dies so they replace her with another. It’s horribly tragic and, in my opinion, is leagues above the standard character writing of the Far Cry games

    • FuryMaker@lemmy.world
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      11 months ago

      Yeah, I was puzzled when OP listed Faith as most annoying; I don’t think they paid attention to the story.

      I found her more interesting than many other Far Cry antagonists, let alone other video games characters.

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    11 months ago

    Mr clippy. Word was so much more fun without him, word isn’t very fun, without Mr clippy it might’ve been goty

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    11 months ago

    That’s a tricky one, but if I had to pick, maybe Ashley from Mass Effect. She’s very insubordinate and disrespectful towards you, I hate her speciesism and (fittingly enough) she’s a Bible thumping Christian, whenever she opens her mouth I wish I could eject her through the airlock. It doesn’t help that you can’t deny her joining the team or even kick her out, safe to say that whenever I get to Virmire I always kill her without even thinking twice.

  • Molecular0079@lemmy.world
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    11 months ago

    The stupid talking book in It Takes Two. Practically destroyed any plot momentum the game had and that’s if it wasn’t beating you over the head with painfully obvious relationship advice.

    • Blackmist@feddit.uk
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      11 months ago

      I think the girl was even more annoying and creepy as fuck to boot.

      That game should be called Children Ruin Everything.

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        10 months ago

        I don’t think I’ve ever finished watching a playthrough. I saw the scene with the stuffed elephant and noped out. Who is this game for? All these characters are terrible people.

        • Blackmist@feddit.uk
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          10 months ago

          It’s for gamer couples who want a really well designed co-op game.

          There’s not really much else like it. Most other so called co-op games are just the single player game with a extra player and more bullet spongy enemies.

          I’m not sure anyone can play it without rolling their eyes at the cutscenes and plot though.

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    11 months ago

    I see none of you guys has played Resident Evil 4, otherwise we would be shouting “ASHLEY!” all together as one being.

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        11 months ago

        Oh man, “did you want to hear this again?” Every single fucking time I would be mashing a to get through his dialog and press yes by accident. Every time…

        • towerful@programming.dev
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          11 months ago

          Ahaha! Yes. So annoying!
          I seem to recall navi being mostly skippable. But the owl having to say everything. But you would still button mash to try and skip, then end up having to see it all again

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    11 months ago

    Literally every single character in the newest Pokemon game. The entire narrative is so god damned insufferable. I‘ll never buy another Pokemon game again unless it’s like Arceus and has less narrative.

    • ouRKaoS@lemmy.today
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      11 months ago

      Pokemon didn’t grow up with it’s player base. They try and keep the storylines Kid friendly, when I’d guess 70%+ of players are adults.

      Black & White probably had the most “Adult” narratives of the series, delving into the slavery/forced labor a bit. I’d love to see the games delve into some more adult themes, but I doubt it will happen.

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        10 months ago

        If you’re talking about the sandwich vendors, they were the worst. Everything about interacting with ingredient or sandwich vendors is soulless.

        • Nikls94@lemmy.world
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          10 months ago

          No no, I mean this one story line with that guy that makes sandwiches to cure his mastiff!

          You’re right, those vendors were as soulless as my red-haired ex.

  • YourFavouriteNPC@feddit.de
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    11 months ago

    Easily the rival in the early Pokémon games. Being so annoyingly cocky and full of themselves just to get wiped by my party’s first slot Pokémon every single time… Bruh, just get a grip on reality, would you?

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      11 months ago

      The way they were infuriating motivated the player and makes it satisfying when you beat them, so being annoying was absolutely the right choice. The last Pokemon games I played were on DS where your “rivals” were nice and supportive and non-annoying and they were boring and I would have fastforwarded them if I could have.